All main levels begin with a regular cube sequence.Entering into and exiting out of any of the three primary menus will always result in a cube being the next icon to pass by.The icons exclusive to the Steam version of the game can appear for other versions.The unique mini designs for the cube and ball can appear at the normal size for each.Spiders will only ever be the design that is currently selected in the Icon Kit.They can be selected, which will destroy them. On the main menu, normal or mini icons of any customised combination will travel past randomly.The level and references to it throughout the game were removed from the code in subsequent versions. It was still present after Update 1.5, being updated to reward 13 stars. It would have been an Insane difficulty level rewarding 12 stars. A level named Active (music by DJVI) was seemingly planned for after Update 1.4, where the incomplete level was present in the game's code.The Geometry Dash Menu Theme was produced by the developer, Robert Topala, accessible from his Newgrounds profile RobTop.According to the developer, it was changed to Geometry Dash because it 'sounded better'. The original planned name for Geometry Dash through to its beta phase was Geometry Jump.Theory of Everything 2 (20 secret coin lock)